Client: Big Prizes
Industry: Multi-User Web Entertainment
Year: 2000

Multiplayer internet keno game written in Java using a middleware package called POPX. After fixing an ailing bingo game for this client, inherited a half finished keno game using the same middleware package (POPX). This was a very similar game, but there were substantial improvements in design. The bingo game was based on hastily written sample code. There was more thought given to messaging and class structure in the Keno game, including a Room Manager that was a big improvement on the auto-match lobby that came with POPX. Also did sound effects for keno.

Tools: Java, RMI, MOM, multithreading, Proxy Design Pattern